Thanks for downloading the paintkit!, included are all the textures you will need to paint a full livery.. Plus a few complete fusealage sections to speed up your livery painting.

I have included nightlighting but it will need adapting to fit all the different window configerations etc..i have just put it in as a guide.

How to make a plane from this.
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Go to one of our base packs.

Create a copy of the texture folder. Then rename it to correspond to your texture. ex: "texture.LIVERY"

Copy over the BMPs in the "Main Global BMPs" folder and overite.

Dependsing on the engine type you are painting, move over the file sin that engine folder. ex: If you arepainting a GE plane. Then copy over the textures in the GE BMPs folder. And Overite.

Now you are ready to paint. Just do it like you normally would. Rememebr when editing the aircraft.cfg to include the following info.

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[fltsim.XX] <------ the next number in line.
title=Project Opensky - Airbus A330-200GE No Satcom <----- Airline here
sim=A330-200-GE-CF6-80E1 <----- the file name of your AIR FILE
model=geNOsat <------ the model you are using.
panel=
sound=
texture= <---------- The part of the texture folder after the dot.
checklists=

atc_airline= <----- What ATC will call your airline
atc_id= <---- Tail number
atc_flight_number= <---- flight number
atc_heavy=1

ui_manufacturer=Project Opensky
ui_type=A330-200GEV2_Nosat
ui_variation= <----------------- Airline here.
visual_damage=1
description=Project Opensky \nAirbus 330-200 v2\nVersion 2004.7.1\n\nFS2002 Only\n\nEngine Type: GE CF6-80E1\n\nModel Designers\n Shervin Ahooraei\n\nFlight Dynamics Designer\n Warren C. Daniel\n\nMaster Texture Designer\n Gary Hayes\n Ben Hewitt\n\nTechnical Resource\n Simon Ng\n Nick Peterson\n\nTest Pilots\n Project Opensky Members\n\nFor proper operation: See A330 manual at: \n www.projectopensky.com
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Enjoy your painting guys!!!!
Gary
Project Opensky